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Going back/forth between Maya and Unity

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Anonymous
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Going back/forth between Maya and Unity

Hi guys,

 

 

I wanted to know what would be basic workflow for building a game in Unity using Maya for modeling, animation, etc. and Unity for game development.

 

I want to go back/forth between  Maya & Unity while developing the game.

 

Of course I can build everything in Maya, then export all models & animations in one shot to Unity, but that's not a realistic scenario.

 

Usually I would want to just create a baseline model in Maya then start building the game in Unity,

 

Then as the model needs to be refined I could come back and enhance the model/animation in Maya.

 

How can I achieve this between Maya and Unity?

 

Can Unity use the Maya model while it is still being modified in Maya?

 

 

Thanks,

-Anil

 

 

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