Yes, but not natively (at least up through Maya 2025). Maya can export glTF/GLB, but it cannot import them without a plugin.
Supported options
1. Autodesk glTF Importer (official)
Autodesk provides a glTF Import/Export plugin via GitHub / Autodesk resources
Supports basic geometry, materials, textures, animation
Does not fully support all glTF extensions
Version compatibility depends on Maya release
2. Babylon.js Maya Toolkit
Third-party plugin
Can import/export glTF/GLB
Often used for game-engine pipelines
Limited support for advanced materials and constraints
3. Convert externally (most reliable)
This remains the most stable method if you need predictable results.
Important limitations
No constraints or rig logic transfer
Materials may not match 1:1
Some animations and extensions may be lost
Bottom line
Maya does not support direct GLB/GLTF import out of the box. You must use a plugin or convert externally. This is a known limitation in Autodesk Maya, not a hidden setting.