glb / gltf import

glb / gltf import

Craig_Lamorte
Advocate Advocate
74,211 Views
18 Replies
Message 1 of 19

glb / gltf import

Craig_Lamorte
Advocate
Advocate

Is there a way to import glb/gltf to maya? ( I know how to export, but trying to find how to import)

74,212 Views
18 Replies
Replies (18)
Message 2 of 19

Christoph_Schaedl
Mentor
Mentor

Import it in Blender and save an fbx. 

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https://linktr.ee/cg_oglu
Message 3 of 19

fschulze-phoenixcontact
Explorer
Explorer

Use the standard windows programm paint 3D and export to fbx import in maya should be fine.

Message 4 of 19

kenne150
Advocate
Advocate

How do you do this? I've been looking for tutorial to convert from glTF to obj or fbx, but I can only find the opposite. thanks

Message 5 of 19

fschulze-phoenixcontact
Explorer
Explorer

Hello
on Windows press the windows key and type: 3dpaint

(its a program that comes default with windows)

In this program you can load glb files and export them as fbx.

Message 6 of 19

kenne150
Advocate
Advocate

I tried this. When I try to import into 3Dpaint, and I go into my files to choose one, it doesn't even recognize the glTF files. It shows all my fbx. I can't choose any glTF files 😕 

Message 7 of 19

Pi-errs
Participant
Participant

its an joke that maya don´t support it or ?

Message 8 of 19

amir_td
Explorer
Explorer

so here's the deal: Autodesk Maya might not be the life of the party when it comes to importing GLB or GLTF files. But fear not! Meshmatic3D converts GLB/GLTF files into a whole bunch of other formats like FBX, OBJ, STL, and even the legendary Datasmith. It will preserve all the GLB data after it converts the mesh so the result is identical as the original GLB/GLTF

Message 9 of 19

yayamama1024
Observer
Observer

You can only export glTF file from MAYA by to use plug-in. https://kashika.co.jp/product/gltfexporter/

NOT import. 

Message 10 of 19

niktr96
Contributor
Contributor

It's funny how Maya still doesn't support glb in 2024-2025, while Blender a FREE program does... What a joke.

Message 11 of 19

yannick_vincent
Explorer
Explorer
Message 12 of 19

amir_td
Explorer
Explorer

@yannick_vincent  That’s really cool 😎 

Message 13 of 19

parashivbrl
Community Visitor
Community Visitor

Yes, you can import glTF/GLB files into Maya using a third-party plugin. Maya doesn’t have native support for glTF/GLB import or export, so you’ll need an additional tool.
I’ve developed a plugin called “glTF2ImporterForMaya_Plugin” that handles import of glTF and GLB files in Maya. You can find it at https://www.gltf2maya.store, which includes full documentation and details about the plugin’s features.
The plugin supports importing meshes, materials, textures, and animations from glTF files directly into Maya, making it easy to incorporate glTF assets into your Maya workflow.

Message 14 of 19

animatewithabhay
Advocate
Advocate

Yes, but not natively (at least up through Maya 2025). Maya can export glTF/GLB, but it cannot import them without a plugin.

Supported options

1. Autodesk glTF Importer (official)

  • Autodesk provides a glTF Import/Export plugin via GitHub / Autodesk resources

  • Supports basic geometry, materials, textures, animation

  • Does not fully support all glTF extensions

  • Version compatibility depends on Maya release

2. Babylon.js Maya Toolkit

  • Third-party plugin

  • Can import/export glTF/GLB

  • Often used for game-engine pipelines

  • Limited support for advanced materials and constraints

3. Convert externally (most reliable)

  • Import GLB/GLTF into Blender

  • Export to FBX

  • Import FBX into Maya

This remains the most stable method if you need predictable results.

Important limitations

  • No constraints or rig logic transfer

  • Materials may not match 1:1

  • Some animations and extensions may be lost

Bottom line

Maya does not support direct GLB/GLTF import out of the box. You must use a plugin or convert externally. This is a known limitation in Autodesk Maya, not a hidden setting.

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Message 15 of 19

yayamama1024
Observer
Observer
Thank you for providing useful information
. Since I am still a beginner learner of MAYA, I do not understand the
detailed structure of ".fbx" data. However, from your explanation, I
understood that MAYA does not cover all the ".fbx" structures in the 2025
version of MAYA. Thank you for your explanation.

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Message 16 of 19

animatewithabhay
Advocate
Advocate

@yayamama1024 

 

Thank you for your reply. Just to clarify one point: Maya 2025 actually supports FBX very well for import and export. The limitation I mentioned was specifically about GLB / glTF import, which is not supported natively in Maya. FBX is still the recommended and most reliable interchange format for Maya workflows.

 

 

If your question is already answered, please click Accept as Solution on the reply

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Message 17 of 19

Windows has cancelt the support for glb files but still connects the extensionto their programs.
Sorry.

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Message 18 of 19

Windows has stoppt the support for glb files. Sorry.
But still connects the extension to their programs.

 

Message 19 of 19

yannick_vincent
Explorer
Explorer

Thank you to take time to write me this! Lovely!
I did a similar script few weeks ago with Claude Code.
Have a great day!
Cheers

 

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