Get vertex position from nClothShape.OutputStartMesh
I know I can plug an object (i.e.: "Cube2") and just use its shape node's inMesh attribute plugged to nClothShape1.outputStartMesh. Then I can get vertex[3] position from Cube2 using:
pointPosition -world pCube2.vtx[3]
I was wondering a way to skip creating an object just to use its Shape to grab a vertex which is already in nClothShape node. I was wanting something like:
pointPosition -world ( nClothShape1.outputStartMesh as shape ) .vtx[3];
what is the right approach?
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