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FBX import mesh not showing in maya

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danielj6400
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FBX import mesh not showing in maya

Hi, I've been having trouble importing fbx files into maya - this here was originally a pmx file that I converted to an fbx so that I could open it in maya (2020 version). Original pmx downloaded from here 

The issue I'm having is that, whenever I try to import the fbx into maya, it loads in the character rig but not the mesh attached to it. I can view the mesh in windows 3D viewer and I even managed to open them in substance painter, so I'm not sure what's going wrong here. The outliner doesn't seem to have any object meshes in it either. (I used tr0007_Volo for these screenshots. I also tried importing tr0003_Adaman to see if the issue was just with the one character but I had the same results.)

volobones.PNG

windows 3D viewerwindows 3D viewersubstance paintersubstance painter

I also tried importing the models via mmd4maya, but I couldn't work out how to use the plugin and couldn't find a tutorial that covered the issue I was having with it. If there is a way to get the model imports via mmd4maya I would appreciate it, but I would prefer not to use it if I can have the fbx meshes appear. (I'm also a bit of a noob when it comes to maya, so if this is just a simple issue I'm overlooking I'm sorry)

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Message 2 of 3

I can confirm this happening in M2019:

Converted file from PMX to FBX online - AnyConvert;

Win10 3DViewer displays the mesh;

In Maya upon importing the stats are shown, indicating 202 elements, 7 mats and 7 texs.

File reads 100%, initializes, outputs object loading msgs:

progressBar -edit -status "Importing objects... eye" -step 1 $gMainProgressBar;

outputs transform loading msgs, no warnings, no errors.

However, the scene consists of empty groups and joint hierarchies, no shaders, no shapes.

  • The FBX fails to load in C4D, unspecified error.
  • The FBX loads in Blender, exported from there FBX imports in Maya normally, with mesh.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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Message 3 of 3
danielj6400
in reply to: danielj6400

Managed to import the file into blender and export it as a new fbx, which opened properly in maya. Thank you!

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