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fatal error in working with ncloth for shattering in Maya 2018

4 REPLIES 4
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Message 1 of 5
Anonymous
608 Views, 4 Replies

fatal error in working with ncloth for shattering in Maya 2018

Hi guys;

I created a plane as a "create ncloth" and a sphere as a passive object, in the way, when sphere collide with plane, make it shattered. but every time I want to run it, I face with a error and every thing get stopped.

But computer situation is normal:

\\<< the test project is attached>>

1.PNG

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4 REPLIES 4
Message 2 of 5
sean.heasley
in reply to: Anonymous

Hi @Anonymous

 

I'm not getting any fatal errors but I notice that as soon as your sphere hits the plane you get the nucleus evaluation skipped error.

 

You'll want to try right clicking on your timeline and change the playback speed to 'Every Frame'.

 

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

 

 

Message 3 of 5
sean.heasley
in reply to: sean.heasley

Hi @Anonymous

 

Just wanted to check in to see how things were going. Are you still having this issue?

 

If your issue is resolved, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

Message 4 of 5
Anonymous
in reply to: sean.heasley

Sorry, it was my careless, I made a big mistake because I didn't "Detach" the edges before I turn the plane into nCloth. When I created a new scene and done it again, it worked.

thanks of your attention.

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Message 5 of 5
sean.heasley
in reply to: Anonymous

Hi @Anonymous

 

Ah that'll do it. Thanks for coming back and explaining what you did to solve this!

 

 

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