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Export FBX not exporting place2Dtexture node settings

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mayaGPRCK
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Export FBX not exporting place2Dtexture node settings

Hi

 

I'm trying to export to FBX. It exports fine, no warnings, but the settings for the place2Dtexture node (coverage) are not carried across. As a result the textures are wrong. I've tried with a simple file texture mapped to a cube, same result. Is this an FBX limitation or have I missed a setting some where?

 

This is Maya 2020 on Windows 10.

 

Thanks

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