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Hello, I'm having a problem regarding my model in Substance Painter.
I made a model in Maya and UV'd it. The Checker map seems to be ok around the seams but when I export the model as FBX for texturing in substance, the seams become distorted.
Here is my model in Maya and when it is in Substance:
MAYA
SUBSTANCE
Also here are my settings in my FBX export.
Solved! Go to Solution.