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Derive UV map from per-face materials?

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Anonymous
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Derive UV map from per-face materials?

I'm modeling lo-poly meshes to bring into Unity3D for mobile game design

I'm placing materials per face in order to quickly color the meshes. Each material is a different color (basic lambert.) It's super fast and looks great, voxel-style.

The snag is, multiple materials per mesh are supported in Unity, but each material requires its own draw call. For best performance, it is recommended each mesh use a single material.

I'd like to know if there's a way to use the various poly material designations I've already defined to generate a UV map. Can a multi-material mesh be baked down into a single texture map somehow?
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