For some reason my OBJ gets completely messed up after export.
Using MAYA 2019.
Faces that should be combined appear as separate, some faces don't display the textures... it's a mess.
I noticed it only happened with maya scenes that I previously used the Export to Unity as fbx feature. After that, any obj I try export from the maya scene looks corrupted.
Image 1 - before obj export. Outliner and model look just fine
Image 2 - that's what I get when I import the OBJ I just exported into a scene
Using default OBJ export settings.
Please HELP!