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Control density of Mash objects

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Miatpi
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Control density of Mash objects

Hi! How can I control the density of the objects created? I have painted a vertex color and it sure controls the instanciation of the objects but it does so by just excluding areas painted black: all other areas are gives the same density of objects, ignoring any gradients I've painted (as shown on my screenshot). Is there a way to also take any gradients (values between 0-1) into account, that is: replicating less objects on areas painted darker? Thanks!

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