Closest Point on Mesh node doesn't seem to function as expected
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Hi, I'm using "closest point on mesh", and it works fine if there is no transform on the geometry object.
If there is, it responds erratically. I'm sure this is something to do with the matrix I'm plugging in. I've tried every combination of options here and I can't make it work.
Has anyone got any experience in making sure the closestPointOnMesh matrix is correctly calculated?
Thanks
Lachlan
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