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Clipping Plane Effect?

codycooke01
Participant Participant
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8 Replies
Message 1 of 9

Clipping Plane Effect?

codycooke01
Participant
Participant

Hello,

 

I have some cad models that I want to animate the outer layers being cut away or disappearing to show the inner workings of the model. Almost like using a masking layer in after effects to reveal or hide a shape. I have been getting the effect I want by using booleans difference. However booleans seem to be quite taxing on the system and are quickly becoming a hinderance as far as maya performance is concerned. I was curious if there is a better / more efficient way of achieving this effect. The models are a little bit dense since they are Cad models, but I don't have the time to retopologize them properly which I am sure would speed this effect up.

 

Thanks!

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988 Views
8 Replies
Replies (8)
Message 2 of 9

sean.heasley
Alumni
Alumni

Hi @codycooke01

 

I think I understand what you're going for so I made a quick video showing how you can achieve this effect.

 

For your cad models, simply select the faces and apply the material like I do in the video as opposed to the whole model.

 

 

 

 

Please let me know if this helps or if you need any more assistance!

 

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

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Message 3 of 9

Anonymous
Not applicable

You can use an old command called polyCut for this. I have attached a screen capture of how to use it.

 

I wonder why so many lovely tools like they are hidden away?

 

By the way I press T after I select the node to bring up the transform handle

Message 4 of 9

codycooke01
Participant
Participant

Hello Sean,

 

The effect I am going for is more along the lines of this.

 

https://www.youtube.com/watch?v=oioIIwu0dgE&feature=youtu.be

 

As you can see when I grab the outer control group, which is just a box using the boolean difference mode, I can then drag the group to cut away the outer layer of geometry. However when I grab the inner control it is very slow. I have also had issues when sending operations like this one to render farms. Do you know of a better way to get the same effect?

 

Thanks!

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Message 5 of 9

mspeer
Consultant
Consultant

Hi!

Sure, Booleans are slow (based on vertex/face count, it's a complex calculation). Does this matter?

 

"I have also had issues when sending operations like this one to render farms"

What issues?

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Message 6 of 9

damaggio
Mentor
Mentor

As an alternative, you could download a trial version of VRAY and use the vray clipper feature for rendering.

Message 7 of 9

codycooke01
Participant
Participant

Hello Mspeer,

 

I get that its complex I just assumed that it would be more optimized. Right now I have a high probability of maya crashing, hence why the slow response time is turning into a detriment. Which is why I was hoping there was a more optimized way to get this same effect.

 

Some of the issues I have seen is the model disappearing from frames, being corrupted in the render, and also coming back with shading errors.

 

Thanks!

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Message 8 of 9

mspeer
Consultant
Consultant

Hi!

 

If you don't want to correct your geometry, you could use polyCut as @Anonymous suggested, which is faster and more stable, or try Bool from mainframe:

https://www.mainframe.co.uk/products/bool

For this price i would give it a try.

Message 9 of 9

Anonymous
Not applicable

Hi Mspeer,

 

The BOOL tool from Mainframe uses the same boolean tech as Maya under the hood, it's just a prettier interface for dealing with it (and I love it). So it may not help here.

 

I'm fairly confident that polyCut is the tool for this job.

 

Cheers,

Darrell