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clean mesh after boolean

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Message 1 of 4
american-airlines
405 Views, 3 Replies

clean mesh after boolean

Can i delet this loop wich automatically formed after boolean operations,why i want delet this edge,because they spoil the shading.Of course, it would be correct to make a dense mesh and then manually edit it, but in my case it will make the model too heavy as there are hundreds of such objects.I would like to know if it is correct to delete them?Screen Shot 22.03.2021 at 19.10.png

3 REPLIES 3
Message 2 of 4
mspeer
in reply to: american-airlines

Hi!

 

I don't recommend to remove this edges, you may get issues when rendering.

Also this does not make your mesh heavy, as the mesh will be triangulated for display anyway.

Message 3 of 4

Hi, ye after i delet this edge i cant unfold cuz programm for unfolding gives an error messages, but can i after unfolding and texturing make this hole?

Message 4 of 4

Hi @american-airlines,

 

@mspeer is correct.  Your mesh will be triangulated anyway.  You might as well control how it will be done.  This will also resolve your unfolding problem.

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