Changing from 'Key Altered' to 'Keyed on Frame'
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10-16-2016
12:34 PM
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Hi, everyone!
I'm trying to animate a walking cycle of a character using a standard rig, created via 'Quick Rig' function. Whenever I'm trying to key the attributes of a controller, Translate attributes get a red indication ('Keyed on Frame'), while all the rotate attributes get pink (c. What is exactly the difference between these two statuses and how do I change an attribute from getting the 'Key Altered' (pink) status to 'Keyed on Frame' (red)?
Thanks in advance for your answers and sorry, if the question seems basic. So far I wasn't able to find help in the reference articles.