Cannot create density mask in XGen
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When I create a density mask on my mesh in XGen, I get the following error:
Maya then switches to the paint tool, but painting on the mesh does nothing. My project had been set beforehand. Through a lot of googling and testing things, I've found that applying a lambert material and moving the mesh's UV map to the 0-1 tile solves the issue.
However, this is problematic as the mesh is using an aiStandardSurface shader that's connected to a displacement map, fitted out with textures, and also utilizes UDIMs. Hopefully there is something I can do about this?
Thanks in advance!