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Maya 2017 has a bug where sometimes a shader will randomly get corrupted, with any attempt to apply a different shader to the object its on resulting in the following error:
// Warning: line 1: Node 'polySurfaceShape21921.instObjGroups[0]': cannot make assignment to 'rs_woodSG1' shader. // // Error: line 1: Error while parsing arguments. //
The only solution I've found is deleting the shading network & making a new one. Just more 2017 buggy bullcrap.
Solved! Go to Solution.
