Camera Keyframe Export/Import size issue w/ Unreal Engine 4

Camera Keyframe Export/Import size issue w/ Unreal Engine 4

Anonymous
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Camera Keyframe Export/Import size issue w/ Unreal Engine 4

Anonymous
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For my job, I have to import a camera from Maya into Unreal Engine 4. I've done that successfully but when I import it into Unreal the keyframes are all very close together and are not the correct scale that I need them to be at.  I've tried changing the scale in Maya to no avail and I'm a bit stuck on how I need to fix this issue. Are the keyframes themselves to blame? How can I import the camera with keyframes that are "scaled" up? Not time scale but physically make the keyframes farther apart. Any advice would be appreciated. I'm also not sure if this is a Maya issue or an Unreal issue.

 

The top red "line" represents how long the camera's sequence is in unreal and the bottom red line represents how long it is in Maya.

 

PS: I didn't make the keyframes or the scene they were just handed to me. I'm an Unreal person not so much a Maya person. I just need some help 🙂

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