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Bullet plugin generated physics shapes not quite as desired

Anonymous

Bullet plugin generated physics shapes not quite as desired

Anonymous
Not applicable

I've been struggeling with the plugin for a while now and I've worked out almost all oddities.

 

However, when exporting bullets with shape type hull, auto Compound and compound I keep getting a bunch of unnessecary chamfers. Is it possible to change the precision of the generated bullet meshes or influence how they are generated.

 

I'm hoping there's a property that might help me out but I've been unable to locate such a thing.

 

This is for kinematic colliders so the triangle mesh option is a no go

 

My maya version is 2015.

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