Best Resources for CG / live action integration in Maya

Best Resources for CG / live action integration in Maya

Anonymous
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Best Resources for CG / live action integration in Maya

Anonymous
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I'm newer to Maya and trying to learn how to place any CG object convincingly in a live action photo/video (probably compositing in Nuke or maybe After Effects). I've looked around a lot for courses that teach this but haven't been satisfied with what I've found. Anyone have recommendations on online resources that teach this?

 

Thanks so much!

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Anonymous
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Good day to you Mr.Jacob 

I am Jon Kristoffer Crucis , a Film student & a 3D Animation graduate 

with my experience and knowledge I will try to share what I know 



The very first thing to do if you want to do a CG Live action film is , learn your COMPOSITING SOFTWARE  I'm currently using Adobe After Effects 

Learn how to Color Correct / Grade - Rotoscoping - Digital Matte Painting those lessons I've mentioned are basic foundation in Visual Effects 

Before you jump into 3D you need to learn those because you need to match your 3D Animation / Object to your live action footage 

Next, a good understanding of real world light & Maya lights & Camera will really help you , because you can match your CG footage & Live action footage better and not to worry in Compositing 


If you want to import your model in Maya , you can export it as OBJ and bring it in Element 3D ( AE Plugin) where you can import your 3D Object to your live action footage 

Then do Color Correct - Roto - Matte Painting - Grade etc. 


My Thesis film is a CG Live action war film , I'm currently doing it right now and sharing my experience to you...

I hope I've helped you in anyway 

In Autodesk we have a program called AUTODESK FLAME , it's an advanced Visual Effects program where you can also do all those techniques I've mentioned 


If my comment did help you kindly select ACCEPT AS SOLUTION & Kudos 


Have fun learning & enjoy Mr.Jacob 

Truly yours 


Jon Kristoffer T. Crucis 

Autodesk Student Ambassador of De La Salle College of Saint Benilde 

Message 3 of 5

Anonymous
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Hi Jon,

 

I appreciate your detailed response and thanks for all those tips. I've actually been pursuing visual effects for a while and I'm just now starting to explore the 3D part of it. I have a good amount of experience in After Effects with compositing and realistically integrating 2d objects into scenes.

 

I know the basics of how to 3D, you could say I have the general theories down in my head. What I need now is someone to walk me through what general workflow works best (I'm trying to refrain from saying that I want someone to tell me what buttons to push because I know that will differ for every shot but I learn best by example).

 

Anyway, I'd like to keep this post open for more feedback from others. I'm hoping someone can recommend a tutorial series, article, book, or otherwise. In the meantime I'll keep experimenting on my my own!

 

Thanks for your time!

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rjino4732
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It is a little ironic that the shear volume of online-free tutorials on this subject creates its own obstacle to learning. If you have the time then take a look at fxphd.com if you haven't already. The volume and depth of what is covered there will keep you busy for the foreseeable future.

 

Joel Osis: https://vimeo.com/joelosis does a fantastic bob in his tutorials. The link is to his vimeo channel -it's all Flame/Smoke centric. But all the principles are there. They are condensed/short but packed with things you may never have known to exist but are from then on essential tools.

 

You are not specific on the software that you are using or want to use but you've mentioned After Effects which is a great tool especially for 2D. But if you want to combine 3D-assets & effects with 2D backplates you will be best served by a 3D compositing package. So again fxphd will get you going in Nuke, Flame, Smoke which are the packages that come immediately to mind. Lots of button pushes and shortcuts later....... These courses are taught by guys who are at the top of their game. 

 

There are so many way to 'skin this cat' but do check out Joel's link above and dig through to the FBX compositing tips; the 3d tracking tips; the matte extraction tips; how to use z-depth and point-position passes; projection mapping.....the list goes on. Anyway apologies if you know all of this already, but still your request is still a little vague.

 

Good luck....

Message 5 of 5

Anonymous
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May I know more about you Mr.Jacob 

I suggest you need to have a strong foundation in Cinematography because a bad shot can ruin your CG / post-prod work 


Workflow is you need to plan the shots you make , do storyboard first even if you're not good at drawing because you will need that later when you shoot

When you shoot , make sure you match the distance of the subject & height of the camera so when you match it in your 3D Compositing software you can match it with 3D Camera (Make sure the height / distance matches the actual shot) also the focal length of the lens.  

That is why you need the good workflow of Pre-prod to Production 

Because it's already given that we are all here because we love Post-production 

But let us not neglect the importance of Pre-Prod & Production... 


So when you go and do your post , I would suggest in reading our own Official Training manual of Maya it will also help you pass the Certification exams at the same time. 

Once you get a good understanding of it , you can watch After Effects / Flame / Smoke tutorials , Andrew Kramer is one of the guys who combines 3D & live action also Film Riot. 


But always remember the fundamentals