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11-19-2018
07:02 PM
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What is the best arrangement for Meshes and their skeleton in Maya? I normally put the skeleton and the meshes into groups within a single parent group, but then I saw someone put their meshes under the root of their skeleton. For those making characters in a game engine such as Unreal Engine, what is the best way to arrange assets in the outliner?
(Below are two examples)
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