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Asset Conversion and Organization

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Message 1 of 3
Anonymous
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Asset Conversion and Organization

Hi,

 

I'm fairly new to Maya. I'm looking for any tips or best practices organizing and saving converted objects or parts for larger scenes.

 

I'm converting over textures for Octane in Maya. Right now it's different types of plants. I'd like to convert them over to Octane and save them as a Maya file with the textures so I can quickly add them when I'm assembling a larger scene.

 

How do you set up your folder structures for something like this? Don't think I need the whole Maya project folder structure. Just the Maya files and a folder for each Maya files image textures.

 

How does this type of folder structure look ?

Tree1ImageFolder

Tree2ImageFolder

Tree1.ma

Tree2.ma 

  

Any tips would be appreacated!

 

Thanks,

Jeff

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2 REPLIES 2
Message 2 of 3
damaggio
in reply to: Anonymous

You can put each specie of tree in a folder with textures and a Maya scene so it is easy to import. Like any other organized asset.

You can have a folder for Conifers and each species in their own folder inside. there are many ways to keep yourself organized, this is just how we do in the studio.

Message 3 of 3
Anonymous
in reply to: damaggio

Thanks for the tip. Testing this today and it works great.

 

--jeff

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