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02-22-2018
02:36 PM
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hi I'm using maya 2018 and I'm trying to make a bifrost liquid simulation but when i render it (I'm using arnold) it renders in what seems like a different location and angle or as if the water is bigger.
It renders through a moving camera made to match the movement of a video of a staircase that my water is going to flow down.
it seems to render fine in the perspective camera so I've tried to experiment with camera settings but nothing works.
I've attached a couple screenshots to show the problem. you may notice a small picture hook on the left wall look at where it is compared to the water in both pictures.
thanks for any help.
Liam
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