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Applied Texture Appears Pixelated

7 REPLIES 7
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Message 1 of 8
jenna_hines
1295 Views, 7 Replies

Applied Texture Appears Pixelated

I'm in need of help with something. I have textures applied but they look pixelated and I don't know what to do. Any help would be greatly appreciated.

 

untitled.jpg

 

This was not created by me and I found this from a website. I'm just using this for learning purposes.

7 REPLIES 7
Message 2 of 8
mspeer
in reply to: jenna_hines

Hi!

Please make sure that in the file node Filter Type is not set to "Off" .

Besides this it could be a problem related to your GPU and driver settings.

It should not matter if the Viewport shows moiré, as long as the final rendered output does not.

Message 3 of 8
jenna_hines
in reply to: mspeer

I double checked the file node Filter Type and none of them are set to "Off", so it's most likely my GPU and driver settings. Any suggestions on what I should do?

Message 4 of 8
n8skow
in reply to: jenna_hines

The moire patterns you are seeing are typically due to the filtering setting of the image files. There's a few different options to choose from in the file node.

Message 5 of 8
mspeer
in reply to: jenna_hines

Hi!

Please provide the scene-file and a 1:1 sized screenshot.

Message 6 of 8
jenna_hines
in reply to: mspeer

Here's the scene file.

Message 7 of 8
damaggio
in reply to: jenna_hines

I knew this was the problem....You don't have a single UV map for anything, why not take a Maya class instead of trying to learn alone a complex software or at least some texturing tutorials on Youtube?

Also next time upload the scene first so we don't need to guess and waste time.

Cheers.

Message 8 of 8
mspeer
in reply to: jenna_hines

Hi!

There are some UVs on the objects, but they are totally corrupted.

Please create a proper UV mapping for every object in the scene.

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