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I like the paint vertex option for mash that lets you flood white then paint black where you don't want the trees to populate, but I'm trying to fill an area in a snapshot from google earth and I would like to be more precise. Ideally I want to create an alpha map in photoshop then have the distribute follow that guideline.
The paint vertex option also paints the whole mesh so all I see is black and white until I render, I would prefer to see the original colors. The way I'm doing it is to duplicate the mesh and create a locked transparent layer above the white painted mesh so I can see the topographical photo while painting on the target mesh.
Solved! Go to Solution.