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Hi everyone. I have this model on Maya, I put all the edges i wanted soft on soft edge, and same with hard edges:
But when i export it in FBX and open it in Substance Painter, everything looks soft
I've tried everything:
I put all edges and objects in hard edge, nothing.
I imported the FBX to a new Maya file, exported that as an fbx, nothing.
I placed a platonic solid next to it and exported to substance, the platonic looks hard, but not my model.
I baked it in substance, still nothing.
I've ran out of options, please help meeeeeeeeee!
Solved! Go to Solution.