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After exporting textures from the substance painter and loading them into maya, they are placed incorrectly

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Message 1 of 3
jenia.beglova
145 Views, 2 Replies

After exporting textures from the substance painter and loading them into maya, they are placed incorrectly

Hi everyone! I made a model in Maya, baked it and сreated textures in a Substance painter, exported textures to the model in Maya, but the textures laid on the model just like a picture, without boundaries between the parts of the model. What is my mistake and how can I fix it?

textures in Substance paintertextures in Substance painter

In MayaIn Maya

 

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2 REPLIES 2
Message 2 of 3
damaggio
in reply to: jenia.beglova

Hi Jenia, you haven't closed your previous post here....@cg_oglu was already helping you with SP and asked for the scene file.

 

https://forums.autodesk.com/t5/maya-forum/textures-baked-incorrect-broken-substance-painter-doesn-t-...

Message 3 of 3
jenia.beglova
in reply to: damaggio

I have found a solution, wrote and accept it, so now I'm waiting for reply to this post

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