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3D mouse camera issue

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07-13-2018
11:21 AM
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I've only been using Maya for a week so I'm still learning but there is a huge issue I am having that is driving me crazy.
I am using a 3D mouse and when I have a viewport of a custom camera that is keyframed and I accidentally move the 3D mouse when that viewport is active, the camera moves and ALT+Z does not undo the move. This ruins the entire camera path and the only way I can recover is to load the last autosave. If I move the camera using the normal mouse, I can ALT+Z the camera back to the correct position.
I would assume anyone that uses a 3D mouse would also run into this issue? Or maybe I need to configure something?
I get this when I try to ALT+Z
- // Warning: Cycle on 'camera1_aim.translateX' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.)