Hi,
I have a simulation that runs just fine when caching is off, but as soon as you turn on caching, the rigid objects disappear once the collisions start happening. If you scrub through the timeline, the rigid bodies appear in some frames then disappear in others. Frames where the rigid objects are visible render as you'd expect, but if I try to render a frame in which the rigid bodies have disappeared, I get this warning:
// Warning: bowlingBallShape has an invalid bounding box and will not be rendered.
What's going on?