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nCloth Attract to matching Mesh and Input Attract
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I am simulating an nCloth Jacket but there are areas that I don't want to deform.
I have connected the outMesh of the skinned jacket geo to the inmesh of the cloth shape and set the input attract to 1.5
I have painted vertex maps for some attributes;
deformability is black
rigidity is white
input attract is white
in the area that i don't want to deform but the cloth still deforms
I added an Attract to Matching Mesh constraint and painted the strength to 1 in the same area
but the cloth still deforms.
Is there a way to actually make the cloth selectively deform in certain areas and not in others?