nCloth Attract to matching Mesh and Input Attract

nCloth Attract to matching Mesh and Input Attract

magillaGuerilla
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Message 1 of 23

nCloth Attract to matching Mesh and Input Attract

magillaGuerilla
Collaborator
Collaborator

I am simulating an nCloth Jacket but there are areas that I don't want to deform.

 

I have connected the outMesh of the skinned jacket geo to the inmesh of the cloth shape and set the input attract to 1.5

 

I have painted vertex maps for some attributes;

deformability is black

rigidity is white

input attract is white

 

in the area that i don't want to deform but the cloth still deforms

 

I added an Attract to Matching Mesh constraint and painted the strength to 1 in the same area

 

but the cloth still deforms.

 

Is there a way to actually make the cloth selectively deform in certain areas and not in others?

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Message 21 of 23

magillaGuerilla
Collaborator
Collaborator

yeah I'm beginning to wonder how many of my weird issues have been due to the character being referenced into the scenes that I'm performing the sims in, rather than importing keyframes and simulating directly in the character scene.

 

As a test I set up a file with a plane and sphere an input attract attribute, slide on surface and point to surface constraints, with a skinned animated plane as the input - I followed exactly the same methods I used to set up this jacket - everything worked perfectly as expected, didn't help me one bit hahaha

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Message 22 of 23

Anonymous
Not applicable

In regards to the input attract. What is your input attract method? If you want it to follow 100% you should use lock values of 1.0 or greater.

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Message 23 of 23

magillaGuerilla
Collaborator
Collaborator

yes, the value crept higher and higher until it was at 1.5 with lock values on, still does not work. Lasts until about halfway through a 200 frame sim before it begins to distort, by the end of the shot it is crumpled and squashed. I should mention the sim is just mocap of someone turning and walking, this isn't some high impact dynamic motion.

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