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Hi there! I've only just started using the xgen fur option, and I'm not sure how to do this last step.
I've put xgen fur on a character I've made, and went through tutorials to figure out how to set it up correctly. I've already groomed it and got it looking the way I want. However, the thick fur slows my computer down. I wanted to animate my character, but with the fur loaded it would have been to slow, so I opened and animated a version of the character that did not have the fur attached. I have everything else working the way I want, and now I want to bring the fur over from my first character onto the character I have animated. Note: the mesh on the characters is exactly the same.
I've heard that I could export the xgen fur and grooming, and then just import it onto my new character. However, I can't find any up-to-date resources online that detail how to go about doing this, and those that touch on it usually skip steps assuming I know what they are talking about.
I've tried to follow along, but I'm worried I don't understand the process or that I'm just clicking on the wrong thing.
So far, I've tried the following processes:
This is really frustration me and I'm not sure of where else to go for answers. If anyone can give me some advice, insight, or (what I'm looking for) a run-through about how to go through this process, I would greatly appreciate it. I have a feeling that this is an ID10T error and is because I have no background and only a rudimentary understanding of xgen, but again I'm not sure where else to go for information.
Any help would be appreciated. Thanks!
Hi there,
I think it might be somewhat less frustrating if you exported the animation from your model that doesn't have hair and import it onto the mesh that does have XGen rather than trying to export the XGen descriptions. To do this, select the mesh in your animation file and go to Cache > Alembic Cache > Export Selection to Alembic. Then in your fur file, select the mesh and repeat the earlier steps, instead choosing Import Alembic. Then attach the .abc file where you saved your export.
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