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Maya 2017 How to apply a texture to Bifrost Aero Materials density

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Oyvind.Stillerud
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Maya 2017 How to apply a texture to Bifrost Aero Materials density

Hi,

 

I'm creating fluffy clouds in Maya 2017 and want to add fractal details to an Aero simulation using volume noise to mask out Bifrost Aero Materials density scale attribute.

 

Just connecting a volume noise to the density scale seems to only affect the density as a whole.

I've learned from a tutorial on Lynda.com (Aero from Maya 2016) that I need to factor in the existing volumes density, but it uses a Bifrost Scalar Channel for Mental Ray (I'm using Arnold). From this tutorial on bifrost liquid I should be able to use an aiUserDataFloat node to grab the density from the Aero solver. I've checked using the following mel command: 'getAttr aero1.availableVoxelChannels;' it returns 'density smoke smoke_distance temperature transition velocity' channels.

 

What am I missing? Is there a way to get density data in Maya 2017 and/ or apply textures to an aero simulation.

 

 

 

Any help would be immensely appreciated! (I'm using Maya 2017 update2 on Mac Pro)

 

 

Cheers,

 

Øyvind

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