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MASH - world space transform

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Message 1 of 4
j.grobelny
1586 Views, 3 Replies

MASH - world space transform

Is there some way to make Offset node work as a world space transform not only for position data but also for rotation and scale?

It would allow to have w locator to move mash around - and picking proper place somewhere in the middle of the node hierarchy it would simplify many effects.

My case:

- I use instancer

- I move and rotate insacer to the proper place in the scen

- I can't use "orient"node to orient geometry to camera

 

Any hints on that ?

 

Regards

JGrobelny

3 REPLIES 3
Message 2 of 4
sean.heasley
in reply to: j.grobelny

Hi @j.grobelny.

 

    You should be able to connect a locator (or some other control object) to the Offset node's Offset Position/Rotation/Scale attributes in the Node Editor.  Or if your trying to offset the entire MASH network, use the Transform node instead and just create a new Controller for it. Let me know if this works!

Message 3 of 4

@j.grobelny

 

Were you able to try the suggestions in @sean.heasley's post?

 

Let me know if you have any other questions, happy to help! =]

 


Faline Custodio Da Silva

Message 4 of 4
j.grobelny
in reply to: sean.heasley

Mash -> Transform node does the trick!

I must have overlooked it earlier.

Thanks !

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