Is there some way to make Offset node work as a world space transform not only for position data but also for rotation and scale?
It would allow to have w locator to move mash around - and picking proper place somewhere in the middle of the node hierarchy it would simplify many effects.
My case:
- I use instancer
- I move and rotate insacer to the proper place in the scen
- I can't use "orient"node to orient geometry to camera
Any hints on that ?
Regards
JGrobelny
Solved! Go to Solution.
Solved by sean.heasley. Go to Solution.
Hi @j.grobelny.
You should be able to connect a locator (or some other control object) to the Offset node's Offset Position/Rotation/Scale attributes in the Node Editor. Or if your trying to offset the entire MASH network, use the Transform node instead and just create a new Controller for it. Let me know if this works!
All the best,
Sean Heasley
Technical Support Specialist
Autodesk Here to Help | My Screencasts | Autodesk Virtual Agent | How To Reset User Settings | Installation and Licensing Forum | Maya Certified Hardware |
Were you able to try the suggestions in @sean.heasley's post?
Let me know if you have any other questions, happy to help! =]
Mash -> Transform node does the trick!
I must have overlooked it earlier.
Thanks !