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I have my rig done (i used the advanced skeleton plugin to do it) and I did the hair using interactive groom splines. The hair is growing directly from my body mesh, because when I used a scalp mesh wrapped to the body mesh, moving the head joint would break the rig. So i just selected some faces on the body mesh and created splines on that. However, when I select the body mesh and then hit 'make guides dynamic' it fails. Only when I uncheck 'collide with mesh' does it succeed. But if I uncheck that option, then I don't know how to make it so that the hair doesn't collide with the face. I tried making it a rigid body and a passive collider, neither of which worked. I even tried creating a separate shape to go around the face and making that a rigid body/passive collider - which again, didn't work; the hair still intersects the mesh. Any help on this would be greatly appreciated - trying to get ahead on thesis.
Solved! Go to Solution.