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Make mesh from nCloth / physics simulation?
Not applicable
11-20-2015
09:21 PM
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I want to run a simluation on a piece of rope (a helix) and let it fall to the ground, creating a nice rope-on-ground mesh. I stop the simulation at the point at which I would like to make a mesh, but I cannot figure out how to create a mesh at this point. I want to export it to fbx for use in Unity. Please help me!