How to use gravity for an object and ignore it for another object in the scene?

How to use gravity for an object and ignore it for another object in the scene?

Anonymous
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Message 1 of 4

How to use gravity for an object and ignore it for another object in the scene?

Anonymous
Not applicable

hey there
I have many objects in my scene and I want to apply gravity for many of them
but I don't want the gravity to be applied on all of them...
how can I ignore it for many objects??

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Message 2 of 4

mspeer
Consultant
Consultant

Hi!

 

What dynamics are you using, please add more details about your scene setup?

Usually if you apply gravity to one object then only this object will be added to the dynamics calculation, which means you get this behavior by default.

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Message 3 of 4

Anonymous
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hi
I use nucleus which applies gravity to all my nCloth and nParticle objects in the scene

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Message 4 of 4

mspeer
Consultant
Consultant

Hi!

If all objects need to be assigned to the same solver, you can simply enable "Ignore Solver Gravity" for the nClothShapes that you want to ignore gravity.

Otherwise you could assign a different nucleus solver to these object and set Gravity to "0" at the solver.

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