Hi guys,
probably this is very simple for you.
I've three different spheres which I've applied nCloth on (waterVolume preset) and I've a particle made by the nParticle Tool where the spheres are randomly instanced.
Through runtime expressions, I generate other particles during simulation and these happen to collide. The point is that particles self-collide, as you can see from the attached picture and according to a certain Collision Thickness, but this is not what I want.
I'd like that the instances collide, according to the ncloth dynamics, but this does not occur. It seems that the ncloth dynamics does not apply to instances.
Have you any suggestions?
Thanks