Announcements

The Autodesk Community Forums has a new look. Read more about what's changed on the Community Announcements board.

Goodbye Maya FX! I'm giving up on Maya and Moving to Houdini...

Anonymous

Goodbye Maya FX! I'm giving up on Maya and Moving to Houdini...

Anonymous
Not applicable

I've been doing FX (smoke, fire, destruction, magic) in Maya for about 10 years.  The last 5 or so have been very frustrating.  Maya's development in fluids, particles and other tools crucial to FX work have stagnated.  If not for plugins like Fracture FX or Phoenix FD I would not be able to do production quality work.  Ask any FX artist who is in the trenches and they will agree.  If you are an aspiring FX artist you may not want to invest the time in learning Maya's FX tools, many of which are extremely outdated.

 

This is sad to me because I really like the software and would love to see it improved.  Some of the features are good, but overall the FX tools are a disorganized mess.

 

I've offered to give Autodesk feedback on how to improve their tools, but have never got near any of their developers or project managers.  I think most of the autodesk people on this forum are support people with no experience in production and only basic software knowledge.

 

Part of me hopes it is not too for late for Autodesk to turn around this ship and start fixing Maya's FX tools but realistically the probability of that happening is very slim.

 

Eric 

 

 

 

 

 

 

 

Reply
639 Views
1 Reply
Reply (1)

forrest.brent
Enthusiast
Enthusiast

I have to agree with you on this.  I've always enjoyed using maya fluids and nParticles, but for production they're just worthless.   Buggy beyond belief.  Just having played around a little bit with Houdini and the Entagma tutorials and it's like - yeah, this is it.  Now I don't know enough Houdini to hit the ground running, but it is the clear choice for anything that has to do with an array of points.

0 Likes