Hello!
I've been attempting to export an IK based animation as well as the nCloth simulation for the animation into an FBX file for use in a program by the name of Metaio for the past week and have had very little success. Is it possible to export both an animation and an nCloth cache to FBX, and if so, how? (I've tried baking the animation as well as the nCloth simulation with no success) Also, my textures do not seem to export properly. What settings in the FBX exporter should I use to bring in all of these elements, and is there anything I need to do to set up the file in advance to this?
I am working in Maya 2013 currently and exporting to FBX 2013.
Thank you for any help you can give!