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Explode Polygons mesh animation

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Message 1 of 2
davide.ben
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Explode Polygons mesh animation

Hello everybody,

my first time here. It's a pleasure to be part of this forum.

Junior Artist with first experiences of VFX.

 

Basically i have a human body model (47000 faces) and i would like to animate every face of the model doing an explosion animation or at least that the model is going to recompose progressively with every poly, frame by frame.

 

 

 

I thought that i had to divide all the faces into a individual mesh and it's whati did.

 

Maya_preferences_modeling/ unpin "Keep Faces together", i selected all the faces of the model and i extracted.

 

The problem is, right now, for a model of 47ooo faces  i have 47000 individual meshes and it's completely impossible to work with it because the computer and maya are completely lagging.(3,5o Ghz,nvidia GTx 670).

 

 

So i downloaded another male model with just 3870 faces, even if the quality is not the one that i was looking for.

 

I did the same with the polygons and when i had 3870 individual meshes i make them to be a passive collider and i was trying to animate them with a Radial Field but the problem remains that is too huge to be organized and maya is lagging a lot.

 

I would ask to you if there is a better way to create a polygon exploded animation in maya.

 

Thank you so much.

 

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Message 2 of 2

Old post but for anyone else, try using the Bullet system and especially Rigid sets (make sure to check the "use Maya fields as well). use a Radial force to make the explosion effect.

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