Digging a hole in the ground with a shovel.
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08-13-2019
06:58 AM
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Greetings,
We're setting up a scene where a worker digs into the ground with a shovel and removes a chunk of earth. The whole scene needs to be exported to Unity in the end.
But first I need some guidance on the best way to achieve the effect of ground being dig into. I only have the most basic of knowledge when it comes to dynamic simulations.
So my question is: Is this something that should/can be done in nParticles, Bullet, Bifrost or something else entirely?
My experiments with nParticles have been a bit erratic; and I haven't been able to discover how to make geometry animate and be a rigid body in Bullet.
Any direction will be appreciated. Thank you.
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