Constraint between nCloth and fluid emitter?
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05-25-2013
07:46 AM
Hello,
I have simulate a sphere rolling on a ground with a nCloth. I want to attach a fluid emitter on the sphere. I tried with a Constraint Point or to bake the simulation, but it doesn't work. The fluid emitter doesn't move. The translate informations in the channel box don't change.
I think there is a solution with some scripting. Like getting the position of each vertex, and calculate the center at each frame. Is there any solution without scripting ?
Thanks for your help!
I have simulate a sphere rolling on a ground with a nCloth. I want to attach a fluid emitter on the sphere. I tried with a Constraint Point or to bake the simulation, but it doesn't work. The fluid emitter doesn't move. The translate informations in the channel box don't change.
I think there is a solution with some scripting. Like getting the position of each vertex, and calculate the center at each frame. Is there any solution without scripting ?
Thanks for your help!
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