Bullet alternative?
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I always seem to have issues with jitter with Bullet. I have searched and others have the same issue but no real solution. Active rigid bodies don't stop after they should. There is a "rest at beginning" but there should be a rest after main contact or something. Sometimes they come to a complete stop and then start again seconds later. Not very similar to the real world. Large object fare better but many small falling pieces are unmanageable. I have raised the 'Internal Fixed Frame Rate' to the max, and raised the 'Max Num Iterations' as well but no success. What other tools are there or is just a flaw in Bullet?
My current project is a bunch of small flakes that come down and stack efficiently (ie; not landing vertically on their edge) in layers. Can someone suggest something better to use? Thanks. -Derryl