Bifrost liquid Problems..

Bifrost liquid Problems..

Anonymous
Not applicable
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6 Replies
Message 1 of 7

Bifrost liquid Problems..

Anonymous
Not applicable

Hey Community!

 

Today I started learning Bifrost and I got a problem..

 

When I select my object and hit Bifrost -> Liquid, it doesn't  connect to my object. 

 

The liquid always starts at  X: 0 Y:0 Z: 0 😞

 

How can I let the liquid start from my object?

 

Have a nice day! 🙂 

 

Greetings

 

Phil 

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Accepted solutions (1)
7,505 Views
6 Replies
Replies (6)
Message 2 of 7

Grahame_Fuller
Autodesk
Autodesk

Hi philbeckr,

 

I'm sorry but I don't completely understand your problem. The liquid shape's transform will always be at the world origin by default, but the liquid particles should appear at the emitter's location.

 

Can you post more details or maybe an image of your problem?

 

Thanks,

gray


Grahame Fuller
Learning Content Developer
Message 3 of 7

Anonymous
Not applicable

Hey, thank you! 🙂 

 

I will post a video, so I can show my problem better 😄 

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Message 4 of 7

Anonymous
Not applicable

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Message 5 of 7

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

1. Liquid is created when you start the simulation, not before.

2. You need a volume to create liquid, so either change your emitter object, or modify emitterProps and add Thickness to your emitter.

 

Message 6 of 7

Anonymous
Not applicable

Thanks a lot! 🙂

 

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Message 7 of 7

erhen_guedat-monch
Community Visitor
Community Visitor

It helped me too ! Thank you so much !

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