Bifrost collider issue...
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Hi guys.
I have an Issue that I can't really wrap my head around.
I did a fracture of an object in Houdini, saved that out as an Alembic file, and importet it into maya. The fracture bake worked fine, and the whole animation of the fracture is imported without problems, and I can play it and everything works.
now I want that object to be a passive collider for my bifrost simulation.
So far when I have, through the bifrost menu, told maya that my object should be a passive collider, my maya is ending up crashing. Is there something specific I have to do when I have basically an animated object from another software package, and I want to use that as an collision object.
I played around with trying to cache out that animation after importing it to maya, to maybe help bifrost not computing so much data, but I haven't to achieve that.
Any help would be appriciated.
Cheers