Transforming vertices into standing particles?

Transforming vertices into standing particles?

Anonymous
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Transforming vertices into standing particles?

Anonymous
Not applicable

Hello All,

 

     I was wondering if it is possible to transform vertices of an object into standing particles? I am working on a project where we are simulating the creation of a star, and the geometry is exploded into separate parts. I have been able to have particles emit from vertices, but I need to be able to have the vertices transform into the particles. 

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m.kienmeyer
Explorer
Explorer

Convert the mesh into a soft-body via the nParticles Tab. Then all vertices become legacy particles 🙂

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