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rigid body simulation with ncloth
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im trying to create a setup in maya where i have an ncloth object and a rigid body with dynamics constrained to the ncloth. the problem is that i want the body to be rigid of the connected object and my only options are to create a passive collider which doesn't move on its own, or to create an ncloth. ive tried making an ncloth and tweaking the settings to make it rigid but i still get weird glitches and deformations. is there any way to do this? the rigid body simulation stuff seems to be separate from ncloth making it difficult to have the two work together.