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Using Houdini Engine for Maya I have been able to import a particle cache into Maya just fine. Scale and color came through and were easily applied in Arnold. However, I need to recache the particles as a Maya nParticle cache to hand it off to someone else not using Houdini Engine. I can get it to cache the general position/lifespan, but it doesn't appear that any per-particle information (rgb, radius/scale, opacity) is in the re-cache. How can I make sure those attributes make it through to the nParticles (re)cache?
Thanks for any help!
Solved! Go to Solution.