OpenGL / GPU Acceleration Warning in Maya Bullet Physics
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I’m using an educational license of Maya and keep getting repeated OpenGL-related warnings when working with the Bullet Physics system. The issue occurs when I change the Solver Type from None to OpenGL (GPU) under Bullet Solver → Solver Properties → Solver Type.
Warning: GPU acceleration for OpenCL is not supported; falling back to non-accelerated mode. Check your system’s video card driver supports OpenCL.
It also mentions limitations with Bullet 3.24 Soft Body OpenGL solver acceleration. GPU acceleration doesn’t seem to work, and it falls back to CPU.
Has anyone encountered this issue or know how to enable proper OpenGL acceleration for Bullet in Maya? My GPU drivers are up to date, and the 3050Ti 4 GB is my GPU.
For reference, I attached the screenshot.