nParticles Liquid Simulation will not work properly

nParticles Liquid Simulation will not work properly

Anonymous
Not applicable
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Message 1 of 7

nParticles Liquid Simulation will not work properly

Anonymous
Not applicable

Hello

 

I have made a model of a fishbowl and used nParticles then Modify Convert nParticles to Mesh to make water. When I hit play, the mesh falls outside of the passive collider fishbowl a little bit on the sides. I have enclosed pictures, any help would be appreciated. Thanks!!

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Message 2 of 7

m.kienmeyer
Explorer
Explorer

It looks like the bowl is one-sided. If that's the case, try modeling the inner side as well so that the mesh is solid/enclosed before making it a passive collider of the fluid. 

Hope this helps.

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Message 3 of 7

mspeer
Consultant
Consultant

Hi!

 

Multiple Options:

 

1. Edit Output Mesh Properties.

2. Edit Particle Size and Collisions Parameters.

3. Add Thickness to your fishbowl, for the nRigidShape or/and for the mesh itself.

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Message 4 of 7

Anonymous
Not applicable

Thank you for your reply!

 

I'm not sure exactly what you mean by "one-sided," do you mind explaining?

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Message 5 of 7

Anonymous
Not applicable

Thank you for your reply!

 

I have tried changing all of those attributes, but the liquid mesh still goes outside of the polygon. Are there any other attributes that could be the source of the problem?

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Message 6 of 7

Anonymous
Not applicable

Hello everyone, I'm lonely 1scasino

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Message 7 of 7

mspeer
Consultant
Consultant

Hi!

 

Please upload your scene-file.

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