nCloth/ using input Mesh Attract with a texture/ 0 value still drawn loosely back to 1 values.

nCloth/ using input Mesh Attract with a texture/ 0 value still drawn loosely back to 1 values.

doodski
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nCloth/ using input Mesh Attract with a texture/ 0 value still drawn loosely back to 1 values.

doodski
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Basically I'm trying to do a disintegration effect to a character.  I've finally found a method to do it to an animated character and restore any textures etc. I'm using input Mesh Attract and some textures to control where on the body the flaking/ disintegration happens over time (the mesh has custom cuts that are detached components). it works (mostly) on my static texture test (going to use an animated texture once I get the mesh to behave appropriately to forces), I have a feeling when the entire object is at 0 mesh attract it will behave better. Currently the mesh , although seems to see and adhere to the texture , the 0 values that I've painted (total black), still seem to spring back to the rest of the mesh. I wonder if it's just that some of my edges are on the black and white barrier.  I'm doing this to an animated character so I am using the input mesh attract to keep the cloth following the character skin deformations until the map turns black.  Alternatively I could try the nConstraint called attach to matching mesh or whatever. That looks promising. I will attempt to try an animated texture as well to test the threshold theory. perhaps if the entire body part transitions to black it will react better. It currently just doesn't seem to sever entirely from the main mesh.  Any help is appreciated. 

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doodski
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Ah figured it out. As long as I have the polygon shells active and don't use any of the input motion drag it seems to behave as expected. 🙂